At the very least, I do enjoy the fresh challenge of coming up with new builds and how it's not repeat of the same stuff from TQ.Īll things said, I do miss how TQ spread around the pets/summons in its masteries. The massive size of it (I try to think of it like PoE's skill web that was stolen from FFX though it's not a perfect analogue) does make it hard to keep in mind interesting combinations, but it also provides a lot of opportunity to synergize with your masteries. But remember you get a "third mastery" with Devotion. There's also more damage types thrown around so there's less overlap/synergy potential. It is harder to discern such in GD (again a combination of balance and less familiarity) and the obvious TQ analogue skills don't perform the same (Savergy and Righteous Fervor are versions of Onslaught with less crazy scaling, Bloody Pox is sorta Plague but with different debuffs, etc.). Thunderball having no effect on a miss while Volcanic Orb does as well as their difference in trajectory). But some you needed to try out because the skill descriptions don't always make it clear (e.g. When doing TQ builds, masteries have no-brainer picks (Study Prey, Ternion Attack, Distort Reality) and trap picks (Life Drain, Flame Surge, Disarm Traps). GD's closest equivalent is probably Fire Strike and while it too remains very good post-nerf, it's not on the level of Ternion Attack. Post-nerf Ternion Attack is still in a league of its own in TQ even if it takes a bit more effort to get there now. But it might also be because TQ has been out longer so we all know what to (ab)use and GD reined in some of the former's balance issues. Click to expand.It is harder for me as well to come up with builds in GD than in TQ.
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